VIRTUAL REALITY PROGRAMMING AND TECHNOLOGY
Session
Full Term Session
Class Number
31633
Career
Undergraduate
Dates
8/19/2020 - 12/5/2020
Units
3 units
Grading
LG/SNC Elective Basis
Description
This class will help students understand the roots of virtual reality and then build VR experience using available program frameworks. Students will learn user interactions in virtual space and then move on to creating a virtual gallery with VR equipment. Students will learn virtual movements, state machines, and will construct completing common games in VR environment. Particularly, students will explore current VR technology including the Oculus Rift, HTC Vive, Google Daydream, and Android Gear VR. VR programming topics such as graphics generation, sensors, depth perception, stereo rendering and controllers will be covered. Students will create their own virtual environment as a final project, using Unity and C#.
Enrollment Requirements
Prerequisites: Upper-Level Courses require completion of ENG 0101, ENG 0102, FS 0102, and the MATH competency
Class Notes
Remote
Class Details
Instructor(s)
Jeremy Callinan
Meets
Tu 6:00PM - 8:30PM
Meeting Dates
08/19/2020 - 12/05/2020
Room
236 Swarts Hall
Campus
Bradford Campus
Location
Bradford Campus
Components
Lecture Required
Textbooks/Materials
Textbooks to be determined
Class Availability
Status
Closed
Seats Taken
11
Seats Open
0
Class Capacity
10
Unrestricted Seats
0
Restricted Seats
0
Wait List Total
0
Wait List Capacity
10